Selecting the geometry xGen works directly onto the surface of the model, and unlike other methods for creating hair or fur doesn't rely on the UV layout, or a complete base model to work. Posted by 2 years ago. Hair does not render very well and is a bit of a bear to control stylistically, but works quite well with dynamics. RenderMan for Maya supports Maya Fur and Hair, as well as Joe Alter's Shave and a Haircut and custom fur/hair generators, for the creation of convincing fur effects. End-to-end creative tools for entertainment creation. Fur and Hair are always tricky areas to attempt in 3D. Non-destructive hair pipeline; Artist-friendly grooming tools; Fits Maya like a glove; Rich multi-purpose toolset; Render farm points and discounts; Buy. With this in mind I could focus on selecting the actual polygons I wanted the fur to be applied to, so it was important that I didn't select areas which wouldn't be seen. Creative Bloq is supported by its audience. Toolfarm is known for it’s distribution focus, These included the geometry beneath her dress and also areas which aren't normally hairy like her lips. We’re focusing on XGen but there are resources here for working with V-Ray Next for Maya and Corona Renderer in Maya. They will learn from scratch how to anticipate a groom, they will discover different grooming tools, and will be able to face common "big productions" situations. Domestika – How to create Amazing 3D Hair & Fur in Maya December 18, 2019 December 18, 2019 VIP. Basically anything which can be repeated over the surface of a model can be used, and with its intuitive controls you can add more variety to each instance by adjusting the size, colour and a wide variety of other attributes. I then needed to adjust the specularity as well as some of the other attributes, as well as go back and adjust the hair and furs density to get the correct look. These were then combined and adjusted to form the base for her torso. This time I wanted the fur to have more variety, so chose to pose the bunny prior to adding the fur. All rights reserved. Fur and hair is fully supported, from keyframe animation to dynamic simulations. Otherwise, Maya's interactive performance maybe affected. This was so I didn't lose sight of the proportions, and overall topology. Sign up below to get the latest from Creative Bloq, plus exclusive special offers, direct to your inbox! Select the character mesh or the faces of the character mesh on which you want to generate hair and fur. Use the grooming brushes to add, scale, sculpt, and position groomable splines for your character's hair or fur. Once the hair was previewed I could then see it was much longer, plus increasing the guide’s size meant they would be easier to manipulate. and 3D Animation tools. Your support, how shall I put it, is beyond anything I've encountered. This means you can easily create multiple variations of your hair and fur by modifying the description and then generating additional polygon versions. Maya 2017 Update 3 brought the interactive grooming tools and they’re really powerful! Creating stylised and believable hair in 3D has been traditionally technically and artistically challenging. Maya® 3D animation, modeling, simulation, and rendering software. It was important for me not to rush ahead, but work on her as a whole, with each detail pass slowly working on smaller and smaller details. For more information, see Style fur using hair curves and Add movement to fur. I knew the bunny needed to be posed for this illustration, and as she was symmetrical I could have chosen to leave her in the initial Da Vinci's Vitruvian Man T-Pose and then rig her for animation. Archived. This is a roundup of resources about creating hair and fur with Maya. Use it for animation, environments, motion graphics, virtual reality, and character creation. With it, they create compelling effects, believable 3D characters, and massive digital worlds with one-click workflows. Class Projects See All. Each method has its benefits, offering flexibility for integration with your pipeline. I was approaching the point now where I needed to see how the fur and hair was looking. Please refresh the page and try again. In this 3D tip, Joe from YellowDog shows you how to make animated fur in Maya’s XGen. Visit our corporate site. Huge Cyber Monday Creative Cloud deal ends tonight! Toolfarm.com, based in San Francisco, is a leading reseller and distributor Fur and Hair are always tricky areas to attempt in 3D. Sign up for bi-weekly sales alerts & news. For the fur the best and most obvious choice for the bunny were the Groomable Splines. Standard Hair is a physically-based shader to render hair and fur, based on the d'Eon model for specular and Zinke model for diffuse. This time I chose to start from scratch, and began the construction of the bunny with a handful of cylinders and spheres. Next it was time to go in and begin to style the fur. There are many areas of xGen to explore, and its use isn't restricted to just fluffy characters. There are several different ways to approach hair and fur in the more recent versions of Maya. Featured image credit: Peter Beukema@peterbeukema, According to Autodesk, “XGen is an instancing tool most commonly used for creating hair or populating a scene with instanced geometry.”, With XGen, which is GPU accelerated, users can. 3. The Standard Hair shader is designed to be used with Arnold's curves shape node, and will not work well on other types of shapes. Aug 2, 2017 - Maya XGen Interactive Grooming a new features add in maya 2017 update for faster workflow to create Hair and Fur Full Maya render of main hair segments. The Media & Entertainment Collection lets animators, modelers, and visual effects artists access the tools they need. First I worked my way around the model using the Pose brush to almost flatten each strand so it followed the surface of the model, rather than stood perpendicular to it. BA1 1UA. What is the difference between hair and fur in Maya? I chose this as it would allow me to easily generate longer flowing hair which I could again control with Guides rather than attributes or expressions. Shaping hair and fur in XGen, and then converting the groom to low-res polygon strips is an ideal way to create hair for game characters and other game assets. Just follow these steps: Create an object to apply fur to (either use the one you created in part I.B. Procedural hair. Maya 2017 Update 3 includes new features… For descriptions with a large number of hairs, consider reducing the description's density value. In this workshop I want to illustrate my approach to adding hair and fur to a startled Easter bunny, and to do this I will be using xGen. English | 53m | Video 1080p. Students will create 2 major groom projects, one haircut and one animal / creature. England and Wales company registration number 2008885. Maya tutorial : How to create fur in Autodesk Maya - YouTube Unlike with the Groomable Splines, the Splines based Description doesn't give you any guides to begin with, instead it allows you to place only the guides you need rather than covering the entire area for you. You will analyze some reference photos with Juan Paulo to replicate the effect using 3D tools. Interactive grooming Displacement modifier attributes. I am going to create hair and fur for a cute monster that I designed, modelled and textured myself. 458 People Used More Courses ›› View Course A Dynamic Hair Rigging System for Maya Good tigerprints.clemson.edu. Finally, a little back light was added to enhance the details, Doctor Who Daleks get a redesign – and fans are overjoyed, Adobe Cyber Monday: The best Adobe Creative Cloud discounts. Digital artist Antony Ward explains how to harness Maya's powerful new tools to create this furry character. There was a problem. xGen is Autodesk's new suite of tools introduced in the Extension release of Maya 2014. Using a good base model can be essential to kick-start any project and can save lots of time. Instead a patch and Ptex system is incorporated here, with each attributes values being exported as a Ptex map. Maya XGen and Interactive Grooming Tutorial Roundup. This time I selected just the geometry on her scalp and then created a new Splines based Description. 21 - Digital artist Antony Ward explains how to harness Maya's powerful new tools to create this furry character. Note: To put fur on a polygonal or subdivision surface, the surface must have good UVs (non-overlapping and between 0 and 1 in the texture space). Now we are ready to create the final piece, the ponytail. When converting hair and fur to Maya geometry, consider the following: By default, Maya generates a polygon mesh strip from each hair. Amazing Manes, Bedazzling Beards And Photorealistic Fur With V-Ray Next For Maya. The Noise brush then worked through the areas of fur which were too linear and tidy, varying the length, orientation and clumping. Please turn on javascript and reload the page. This gave the hair more variety, and also the nice tapered look towards each clumps tip. 2014. Plus, where to download the Maya hair plugin Shave and a Haircut for free. This approach could mean less work later as I could focus my attention on the fur covering one side of the model and then use the mirror tools to copy the information to the opposite side. Animate: Animate hairs by keyframing a guide modifier (video) Simulate hair using a Linear Wire modifier; Animate hair, fur, or splines using dynamic curves; Animate spline primitives using an Anim Wire modifier; Animate guides by attaching an nHair system ; 7. To see the geometry which will be eventually rendered I needed to make sure I kept updating the Preview. Once I had the torso I then began to form the rest of the body. Tip: If you are creating hair on a character's head, create a mesh of the scalp region only and select that mesh object. He was also interviewed about his work using Corona Renderer, and it’s hair shader, again, with lots of nice examples. This tells Maya to update the geometry to match the guides, and also produces the black lines, which are the actual strands of fur. xGen allows you to create five main Descriptions, and these can sit inside their own Collections to keep things grouped and tidy. More Maya Articles on Creating Hair and XGen. In this tutorial I will be using Yeti, a hair plug-in for Maya, but the principals are applicable to any software and pipeline. CG artist Andrew “Charly Tutors” Krivulya “shares his tricks for luscious CG locks — and reveals how Chaos Cloud has boosted his workflow.” The examples are useful, as well. You notice that some of the hair pokes into the ponytail holder and clips the surface.. At this point, you may have to go back and move your control curves to adjust the flow of the hair so that at least the majority of the hair goes right in to the ponytail holder. They often involve complicated systems with a mind boggling amount of attributes to adjust and configure, and this is even before you consider styling and rendering. xGen works directly onto the surface of the model, and unlike other methods for creating hair or fur doesn't rely on the UV layout, or a complete base model to work. or create a new scene and … This video shows you the basic workflow of creating hair using XGen Interactive Grooming. Rather than the hair being a uniform shape once it left the scalp, Clumping allowed me to form specified clumps which I could then control. How to create Amazing 3D Hair & Fur in Maya. With the splines posed you can then focus on other areas, like length. Please deactivate your ad blocker in order to see our subscription offer, Begin the construction of the bunny with a handful of cylinders and spheres, Once you have the torso, start to form the rest of the body, To have more variety, pose the bunny prior to adding the fur. The following image illustrates the differences between them. Maya 2017 and 2018; Windows 8.1+, Linux, macOS 10.10.5 and 10.11; Get Shave and a Haircut 9.6. As well as using the guides to shape the hair I also enlisted the help of a few Utilities. In this document, only the Ribbon mode will be used, as it is the best mode for rendering thin hair/fur (the basis of this tutorial). You can download the virtual Louse model for free from Eisko. I export everything into Maya using the GoZ plug-in. Fur is easy to style and direct the look of, yet has no real dynamics applications. Arnold is an advanced Monte Carlo ray tracing renderer, meeting the demands of feature-length animation and visual effects. How to ensure accurate colour – from concept to creation, Brand new Matrix 4 logo revealed (and it's the same but different), 19 top Black Friday and Cyber Monday offers for web designers and developers, Watch these amazing animated tattoos come to life. 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